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Back In Black
11/26/06 02:31 - permalink - email - category: Creation

Ear break time. I'm tweaking and freaking before the mix-down of my contribution to Logickal's upcoming podcast featuring the music of Daevl.Plug users, and it is good to be back in black. The push to get the Daevlmakr business framework and Daevl.Plugs up, running and online required burning the candle at both ends plus the middle, and left little time for making music.

The track I'm working on, Miracles, has Daevl.Plugs on every channel, including some with multiples chained up for transmogrification squared, cubed or quad.

Two Daevl.Plugs shown with Live's default VST interfaces.

This is my first time fully working a track with the Daevl.Plugs, start to finish... and I'm so pleased with what I've wrought. These plug-ins have evolved and refined to such an extent they're now virtually unrecognizable as related to the ragged collection of eccentric Max/MSP patches which formed their foundation.

They turned out better than I realized!


Rebeat
1/14/06 23:27 - permalink - email - category: Creation

I've spent the last 4 hours of the evening chopping up drums tracks for several songs in Ableton Live. It's monotonous work, but essential for control over the individual drum sounds. I separate rhythm tracks at the recording or bounce stage whenever possible, but sometimes, because of the way I've applied effects or because of the original method of generation, it's time to slice.

I have developed what I think is probably the quickest way of slicing with the most amount of discretionary control:

Rebeat editing in Ableton Live.
  • I place my source rhythm track (rebeat) above the tracks the individual hits of type will be dropped into (rekick, resnare, rehat, reblock). I then loop bar by bar as I edit.
  • Soloing the source channel, I slice up the source as the selection loops, starting at the left and working to the right.
  • As I slice, I drag and drop the individual hits to their non-soloed tracks beneath the source. This creates a silence at the head of the source material I'm editing, and lets me hear on the next loop through whether I missed the tail of a hit or got part of the next drum sound.
  • After I've sliced and moved all the source material to its appropriate individual tracks, I solo out each track, listening to the placed material. This lets me hear the isolated edits alone and identify any mistakes or misplacements I may have made.
  • If all tracks are solid, I unsolo all and make sure the bar's timing is still proper. Working fast, a dragged hit may bump itself unnoticed to the next time marker in the grid. This step lets me find these problems.
  • On to the next bar.

Rhythm Mouth
5/11/05 14:41 - permalink - email - category: Creation

After the ticky doings of Explode/Implode comes something much more fun. The process I call Rhythm Mouth is the fastest, most intuitive way I've found to add fills, flourishes and percolation to static beat tracks when working almost exclusively in the realm of digital edits.

I use an inexpensive Plantronics USB mic/headset combo and let the track I'm working on run while I literally mouth bits and pieces of rhythm and record it to a new take.

Ableton Live screenshot showing Rhythm Mouth process in action.

While processed vocal rhythms can sound incredibly strange, especially when layered with more regular percussion, the new "mouth" track is mainly a guide for aligning existing drum sounds. Rather than try to capture ideas two or three steps beyond the generating machine in my head, I'm cutting out as many middlemen as possible. Brain to tongue to audio, the question becomes "Which existing rhythm sound should I replace these mouth parts with, to best perform these fill patterns?" Since the tracks of musician-speak are not meant for actual production, I can use this process anywhere without worrying about sound quality.

Bonus: the looks on faces as people pass while I'm beat-boxing into my laptop.


Related: Explode/Implode, Make Sense, Event Horizon(tal)


Explode/Implode
5/6/05 15:31 - permalink - email - category: Creation

Part of Make Sense is Explode/Implode. Basic sense has been made of the composition's physical structure, so it's time to re-work the data for the purpose of a mix. Looped or composite audio must be sliced and split off to discrete tracks.

Once individual drums are stackable by type, it becomes much easier to spot rhythmic relationships and redundancies. Sonic layering is preserved while maximizing creative flexibility. Two kick drums can be fused in the stereo field's center, alternately dropped out, panned rapidly off to each side, individually compressed or rhythmically altered without affecting their companion snares from the original two track recording. Submixing by like type allows all to be treated at once.

Portion of a non-messy Ableton Live screenshot.

Except in cases of very minimal compositions, I tend to work with the drums as a break out session. Only rhythm and bass tracks are present in the file, and perhaps a guide bounce of everything else. This is easier on processor and quicker on saves. Ultimately I drop the drums back to stereo files, either as a whole or by category (all kicks, all snares, all hats, all things going whirr) and re-insert them in the main working file.


Related: Make Sense, Event Horizon(tal)


Make Sense
5/3/05 23:27 - permalink - email - category: Creation

Chris had his way with it last week and .Mac'd it over, so today I began work in earnest on the first track of the EP. Working title for this piece: Rotate. I'm roughly documenting the creation process of this recording, fine-tuning it afterwards for a complete HowTo.

I've marked out a basic plan for work on each track once Chris hands it off. Step One: Make Sense. These tracks have floated back and forth for months between our laptops and studios, meaning the accumulated cruft and grit around the edges of the Live files really shows. As I'm mixing and mastering after my surgical work on the pieces, I can blend the writing/finishing stages from go. Make Sense is all about organizing, naming and routing the various parts of the composition, taking into account both continued writing/creation and the needs of a mix/master session at the end. Track collapsing, effects ganging, aux grouping and, as you can see by the screenshot, renaming for clarity is in order. Make Sense is about definition.

Portion of a messy Ableton Live screenshot.

The roughs have been created through accretion. The polished tracks will be born of subtraction.


Related: Event Horizon(tal)


Event Horizon(tal)
4/27/05 21:00 - permalink - email - category: Creation

This is it. The final push, the make-it-go-bang. Chris Martinez and I have been writing material toward this seven weeks for quite a span of time. At present, we've enough rough tracks for two or three long plays, and more than a few EPs.

When is a creation done?

When you finally say "Enough. As it is, shall it be."

Staggered mix/master schedule for MartiniSpears ep.

We both have lots of other projects on the fire, so we're maximizing the potential of two creatives operating separately for the final schedule. Chris is very strong with structure, so he'll pick the five tracks for the EP, run his final arrangement passes one week per song then hand-off to me. I'll be processing/adorning his arrangements for one week on the song passed off, then mixing/mastering it the following week while I work on processing/adorning the next hand-off.

Playing to strengths and staggering the work will allow us to devote lots of individual think time to each piece, then let it go with no creative remorse over unfinished business.

After this, on to packaging and decisions over where and how to take it to the next level.


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