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The Tech 3/11/07 21:00 - permalink - email - category: Technology Yesterday Ania and I hit The Tech in San Jose. While I've been fascinated with the billiard ball transporting, Rube Goldberg contraption installed outside the front door, I'd never been beyond it to the exhibits. It was tremendous fun - portraits created by robotic, pen-wielding arms; an excellent genetics exhibit leading people to a basic understanding of DNA and how geneticists do what they do; a funny virtual protest exhibit on the ethical questions of using animals for human organ farming; thermograph and ultrasound stations; 3D imaging of your head with artistic tinkering (I look great as brick and aluminum!); a perfect display explaining chip fabrication plus the advancement and relentless micro-miniaturization of technology... just for starters. The museum is obviously built for kids, but grown-ups were digging it, too. When you enter, you're given a small paper badge containing an RFID strip. Wave this over the various interactive exhibits and any photos taken or bits of data you accumulate are available to you on the Web when you return home, like the thermograph imaging exhibit... here's me as a creature of heat, courtesy of The Tech:
PaPeRo 2/6/06 23:46 - permalink - email - category: Technology
Research googling "domestic robots" turned up PaPeRo, an interesting little droid from NEC last year. An abbreviation of "Partner-type Personal Robot," the PaPeRo 2005 has a short but intriguing list of powers: Voice recognition via eight embedded mics NEC is developing these robots as personal assistants and roving home security, and they do remind me of a base version of the Pintsize AnthroPC from Jeph Jacques' Questionable Content. A closer look at the specs reveals they're basically mobile, semi-autonomous laptops: 1.8GHz Pentium-M processor, 512MB RAM, 40GB drive, USB 2.0 and what looks like standard video out on the back panel. Given the consumer level hardware, it's obvious we're very close to an explosion of these types of devices. I'd like to acquire a gaggle of these, load each with some custom Max patches designed to rank and evolve behavioral programming in relation to others in the flock, and turn them loose. Each PaPeRo would communicate with the others as well as a central server on the network. The server would store the state of the shared cultures and individual minds which would undoubtedly arise, and also act as a human interface to the flock's deep behavior. Evolutionary programming in Max would make for unique and changing individuals and a continually growing tribe. I'd love to watch as personalities and relational complications emerge. RoboNexus 2005 10/9/05 23:13 - permalink - email - category: Technology The San Jose Convention Center was weekend home to all manner of automata, battlebots, humanoids, people-detecting contraptions, a blinking mechanical giraffe, an Eight Foot Astronaut and more Roombas than I could keep track of. David Fine and Jake Appelbaum accompanied me on the trek from San Francisco to the South Bay for RoboNexus 2005. Robot Labs was there, with multiple, 30cm incarnations of Pirkus mingling about the hall. Pirkus is, perhaps, the most charismatic metal chassis mini-humanoid bot I've seen. David befriending a purple Pirkus:
Parallax unleashed their full catalog of Boe-Bots to crawl, roll and blink at the crowd. David and Jake picked up Boe-Bot Robot kits. These are an excellent beginner's package, containing a BASIC Stamp 2 and the Board of Education with its full coterie of IO, servo connects, power and breadboarding options. Among the many makers of robots were also many makers of hardware for robotics. Virtus Advanced Sensors showed me an incredible 3-axis spatial movement tracker, a small disc less than 2cm across extruding a tiny 0.5cm antenna. Any movement of the sensor in X, Y or Z will be detected and reported, wirelessly. I'd love to strap some of these at various joint locations and dance, sending all the data into Max/MSP/Jitter. Imagine: realtime synthesis based on body movement, plus video control of anything you like, including direct avatars. Wear one as a third eye and head-bobbing becomes backbeat. Virtual instruments could be constructed based on nothing but the incoming stream of performance data from a sensor-laden, mechanically functional but electronically inert physical device. You could play a Rube Goldbergian machine whose brain is actually in your laptop. Virtus is currently looking for a fabrication deal on the chips... someone bring these to market in volume! Also on display was the Phidgets stable, with a 360 degree booth of cool interface and detector technology. I'm interested in trying some of these devices with Max/MSP to turn my studio into a truly interactive zone, a living beast merging with and extending the humans within. For direct instrument interfacing the bend/torque controller was hot. I was also impressed by their multi-level pressure pads. David had a good time tweaking the Phidgets PSI sensor:
After seeing all these robots and tools for making more robots, I'm convinced homo sapiens' time here is limited. In fact, you will probably be working for a robot in the near future. By this time next week, the mechs will run everything. I, for one, welcome our new robotic overlords. |
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