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Monome! 4/23/06 23:27 - permalink - email - category: Gear On April 21st I attended the Monome Release Party at Asphodel. Sonification came by way of performances from the Monome crew. Tehn cultured us all with a set including a beautiful version of the infectiously structured Mancini sample track you hear in the recent Monome demo video; the Gowns flowed out gorgeous, droning somnabulance; Daedalus brought epic anarchy to the lab and the Portable Sunsets rocked out the ultimate funktronic lo-fi. All used the Monome as an interface. If anyone had any questions regarding the Monome's fitness to purpose, they were most surely dispelled. A Friday well spent for the music alone, but a skyride when I brought a Monome back to my studio. A shot of the startup pattern, 1 through 8 in binary representation:
The Monome is a deceptively simple device. An 8 x 8 grid of rubber pads lit by green LEDs, communicating and drawing power over USB. The unit is a little over 17 centimeters (6.75 inches) square, with the pads measuring a perfect finger width. This control density is one of the Monome's greatest strengths, packing 64 points of manipulation into the active spread of two hands. Brushed aluminum front panel, inviting soft-touch pads, rubberized housing to minimize surface slips while performing... the quality level is much higher than most mass-production commercial endeavors. Designed to be used, this device is light but solid. I feel no worries packing it into my already zipper-testing travel backpack. A wonderfully refreshing experience: there are no markings of any kind on the device. Its functions are left to the user, and so need no labeling. Even the single USB port has no indicator: the developers assume you can think for yourself. There is no corporate logo or company name silk-screened into your mind with each and every use. The Monome is pure, minimal functionalism at your fingertips. A blank canvas for your controller desires, the pads and indicator lights are decoupled for access to the full range of this device as both manipulator and indicator. Two-way communication with musical applications is accomplished by Open Sound Control messages. Several purpose-specific Max/MSP patches are already available at Monome.org, with more to come. The developers have open-sourced their personal Max performance patches under the Gnu GPL, such as Tehn's mlr (a loop dividing beat breaker) and step (a fun take on xox style rhythm programming). Once the May 1st ship date arrives and more Monomes find their way into the larger world, I've a feeling the Max action will go crazy. I've already started customizing my own Monome environment, and will release it back to the developers and other users once it matures. I'm sure many others will do the same. You won't need Max chops to take advantage of the Monome's endless possibilities, though. Mapd, an application to facilitate Maxless mapping of the Monome to other apps like Live, Digital Performer, Reason, is forthcoming. The Monome was created by a small group of people who actually make music with it, not a corporation intent on profit margins and planned obsolescence. Care was obviously taken to create a device of the highest quality, using the most environmentally sustainable and economically sound practices. Local suppliers and tradespeople were employed when possible; the devices are assembled by hand and are RoHS compliant to ensure a greener world. The Monome's software, firmware and hardware are all open source. I've known for some time this interface would revolutionize my musical creation, both in studio and out. It is. After two days, I've leapt into my sonic future and love what I hear. Isn't moving us forward the purpose of well-wrought design and sustainability? Built by forward looking people, the Monome is a future device available right now. Related: Waiting For Monome, Monome Coalescence Update: This post was picked up by CreateDigitalMusic and spawned excellent discussion of the Monome and its makers, planned obsolescence versus sustainable design and doing the right thing. Maker Faire 4/22/06 23:49 - permalink - email - category: Futurism A brief condensation of the Maker Faire at the San Jose Fairgrounds, Saturday, 22 April 02006. Lego. Lego. More Lego including a nice hands-on with the Mindstorms Nxt sets. Musical instruments made from reclaimed motorcycle parts. Monome. People loving it. The Monome tables were continually jammed with crowds of bobbing heads rocking the demos. Robotics everywhere. Basic stamp programming classes for Boe-bot kids. Sheetmetal and welding workshops, The Crucible blasting fire into the air all day long. Glass blowing explanations and demonstrations. Yosh's cartoon cats playing the drums. Computer-guided woodcutting with the ShopBot. Motorized unicycles. Bonsai clovers, orchids on intergalactic journeys in hermetic, antiseptic environments, fungal art. An incredible conversation with artist Phil Ross on the nature of fungi, humans and the web of life on earth. On-demand laser etching of laptops and mobile phones. "This phone is tapped!" Segway polo. Segways everywhere, actually. Leif's accrc.org cluster of crusty computers rendering incredible graphics with 7.9 GHz of combined crunching power, all while running off a vegetable oil generator. "Obsolescence is a lack of imagination." Resizing mobius strip handbags and air powered, convertible ball gowns. Recycled clothing remade. Children creating helium filled soap suds and watching in delight as they floated away into the sky. Eno & Byrne - My Life In The Bush Of Ghosts 4/16/06 22:52 - permalink - email - category: Listen
Before the chaos of digital audio, there was the warm magic of tape and analog circuitry. Before sampling, there was found sound flown by hand from running and manipulated reel to reel, songs built with both precision and serendipity. My Life In The Bush Of Ghosts, by Brian Eno and David Byrne with Jon Hassell, was born from before, created the present and expands the future. Recorded in 1979/1980, released in 1981, remastered in 2005, re-released in 2006... this work still sounds like nothing else, before or since. The gloopy miasma of Mea Culpa, the dark-delay funk of Regiment, the island jam micro-eclectica of Help Me, Somebody, the harrowing demon-throw of a woman possessed in The Jezebel Spirit, the slow, bass conversation entrainment of Moonlight In Glory, the vibrating temple air of A Secret Life, the tear-drying dawn of Mountain Of Needles... all these tracks surround and entangle my/our/their multiple histories with a shared present. Anachronisms from decades past, bits of scavenged vocals are given context by the music and the present each listener occupies. I listen, and they speak. My Life In The Bush Of Ghosts has lived as soundtrack to my life during so many important moments, each song has acquired layers of often opposing memories and meaning. Unlike most other sonic works, which become permeated with a time and place and stubbornly refuse to release, these songs continue to grow as I do. Very few works I've not created myself have this property for me. The 2005 remastering has exposed the grained detail for further emotions to bind. I'm hearing aspects of this recording I never guessed existed. Add the excellent rough out-takes and unreleased tracks cut for time from the original vinyl pressing (Pitch To Voltage, Number 8 Mix are my favorites tonight), and My Life In The Bush Of Ghosts may last me well into the 2100s. "...Brian, Jon, and I fantasized about making a series of recordings based on an imaginary culture... Our idea was to make the record and try to pass it off anonymously as the genuine article. This appealed for a number of reasons -- it had a lovely Borges-like quality, like one of his stories in which an encyclopedia is discovered that describes a hitherto-unknown land. It also appealed, I suspect, partly because it would make us as "authors" more or less invisible. In our imaginings we'd release a record with detailed liner notes explaining the way music functioned in that culture and how it was produced..." -David Byrne with Brian Eno, April 2005 Monome Coalescence 4/11/06 21:54 - permalink - email - category: Gear Developing the Daevlplugs suite, a nice buzz of composition itch and excitement has been building for me. My current plan is to finish the Daevlplugs, then rock out my backlog of music. As I've watched the Monome 40h progress to completion, the itch has exponentially increased and my nice buzz is now an undeniable urge. A newly released promo video shows the 40h and a few of the bundled apps being put through their paces:
I'll be breaking from the final Daevlplugs push to attend the Asphodel Release Party on April 21st and actually place hands on a unit at the Maker Faire on April 22nd and 23rd. Those 64 ectoplasmic green buttons are coalescing beneath my digits even as I type. Related: Waiting For Monome Daevl's Stretch 4/8/06 22:39 - permalink - email - category: MaxMSPJitter The major plugins in the Daevlplugs suite are complete. I'm coming down the mountain, and it's a good feeling to effortlessly pick up speed. I've used a variation on my favored rounded grid interface aesthetic, with the controls for each major plugin a different color. They're simple, beautiful and completely lacking faux knobs: digital controls for digital processes. I'm working on the About panes for the suite tonight, and sizing up installer technology. It's a toss-up between Apple's own PackageMaker and the upstart MacInstallerBuilder from SDE Software. I'm not really interested in binding an install to single user machines, so I've all but decided on serial-based authorization. So far, I've found little info on including serialization as part of the PackageMaker install process, while MacInstallerBuilder has it built-in. SDE's offering is also cross-platform, which would make it easier for me to distribute the Windows version of the Daevlplugs after the initial OS X release. It's wonderful to perceive the finish line. Soon I'll have time for music (and more weblogging) again. I'll be making my noise using these evolved and refined versions of my favorite tools. In fact, I've already accumulated almost a gigabyte of raw source audio grabbed while testing. |
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