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Daevl.Plugs on Create Digital Music 5/1/07 22:18 - permalink - email - category: Daevlmakr The Daevl.Plugs have received an outstanding review from Peter Kirn and Liz Knight on Create Digital Music. The review went up late last Thursday and by Friday morning it was apparent I would have a very busy weekend. My favorite quote from the review is Peter describing daevl.triad: "In other words, it either does subtler random EQ effects or, if you prefer, eats your tracks alive." It's a great feeling to have the Daevl.Plugs positively reviewed on CDM. It's a well-used Firefox bookmark... I've been a reader for a long time. Peter and Liz, next time you're in San Francisco drinks are on me.
The Daevl.Plugs began as components in my personal sonic bag of tricks. When I first seriously considered releasing them as a plug-in suite I felt certain a group of like-minded musicians would dig them. I had no idea how large that group was, how fully these plugs would be embraced and just where and in how many ways all these shared paths would intersect. I love this process of finding out. The 5 Way Path 4/29/07 15:23 - permalink - email - category: Daevlmakr
In December of 02006, Martin Spernau and I were preparing for his coming January Daevl In The Pale Moonlight interview. Martin wanted to create a track to showcase how he was using the new Daevl.Plugs and came up with a wonderful concept utilizing creative limitation: I would send him three to five samples and he would create a track from only that source material. The result was his 6:00 epic journey into transmogrification, "Space Sliced Five Ways." I was thrilled with Martin's idea and the result. We decided to create a project of it, expanding to more musicians. The end product is The 5 Way Path. Take 5 base samples. Chop them up, process them in any way using anything - warp them, grind them, atomize and reconstruct them - just don't use any other source material in your track. No synths, no other samples, no instruments of any kind, no vox... nothing but those 5 samples freaked out in any way you like. You can hear the results on Daevlmakr now. Tracks by Logickal, Kudante, Blue Deceiver, Martin Spernau, DJ L.A.M.P., Legis Sustain, Maehymn (featuring CTRLSHFT) and Beta Two Agonist are up. I'm still amazed at just how different all the tracks are, how everyone's individual aesthetics shine out even though we all began at the same central starting place with the exact same 5 loops. Logickal - Sugarknife 4/27/07 00:31 - permalink - email - category: BlueDeceiver
The new Logickal single, Sugarknife, is out now on Discrepancy/dPulse-America... and a fine slice of bytes it is. When my comrade-in-noise Jeremy Dickens asked me for a Blue Deceiver remix of Sugarknife for this release, I instantly said yes. If you check out his work as Logickal on last.fm, you'll hear why: organic, layered, improvisational electronica crafted into deft tracks of dark surprise, one after another. He cites Coil, Peter Gabriel, the Subconscious triad of Skinny Puppy/Doubting Thomas/Download and many others as influences, all of whom form a similar foundation for me as an artist. We speak in related tongues. I created a warped ambient reconstruction of Sugarknife, using only sounds found in the original material. Trust me, none remained the same... but they did all originate in Jeremy's source tracks. I re-pitched and re-manifested the strings as a new melody, gritched out the island breeze blowing through the steel drums and bells until Dr. Moreau expressed immense pride, pulled sunken vocals from the wreckage of their backing oblivion and re-animated them as honey-dripping beat thugs. Lastly, and of course, I stepped into my time machine and did the final mix way back in 00500 B.C.E. Listen to previews and download Logickal's original mix of Sugarknife, my Blue Deceiver Reconstruction, Maurice Syntax's Sweet Young Thinker Remix and the single's four other excellent cuts at: Dreamhost FilesForever, 320kbps DRM-free mp3s Update: Jeremy put together a Sugarknife Maxi-Micro Mix as a podcast. All three versions of Sugarknife plus Logickal-related acts Harmaline and 3kStatic in a 26.5 minute continuous mix. FlightDynamics Podcast 37 Logickal - Sugarknife Maxi-Micro Mix First Life, Second Life: One Life 4/26/07 13:08 - permalink - email - category: Futurism Outworld, I am Vlad Spears. Inworld, I am Vadim Amat. They are the same person. Ania (Ania Perfferle) and my friend Chris Martinez (Superstar DJ Sirhc Martinek) opened the Second Life world to me, and I've seen some of the light. (Actually, I've seen mostly the dark. The makers behind Second Life, Linden Lab, are located in San Francisco, and the world of Second Life runs on Pacific Daylight Time. Most of my time inworld happens post-midnight, with a moon in both my skies.) I'll admit: I was highly reluctant to embrace Second Life simply out of concern over loss of time in an already packed schedule. What I've realized since my first reach inworld is that it's not a time sink in the way of games and television. It's a modern tool, a rich extension of your identity rather than simple-minded entertainment. It's a part of Real Life. If you have it going on out here, you'll have it going on in there. If there's nothing out here to extend, your Second Life will be just as empty. Just as in Real Life, there is no purpose in Second Life other than the one you make for yourself. There is no ultimate goal, no mountain apex which denotes the cosmic winner, no collectively agreed upon game at all. What you do inworld, just like what you do outside in Real Life, is entirely up to you. They are the same thing. You might be able to argue Second Life is glorified chat, but I see a crucial difference: the game-style engine provides spatial and cultural context making interactions something more than simple text communication on a screen. While the shared quests and enemies of multi-player games reinforce connections in group dynamics, they don't create the feeling of connection with others. That comes from us... it's just what people do given the proper setting. Like smokers who get hooked on the social scene a ready cigarette opens for them, Second Life allows people to instantly connect with the convenience of chat but with more social depth... "Hey... nice avatar. You're hot. Do your tattoos have meaning?" Vadim Amat soaking up Limbik Frequencies at Skylab, Aslan. (slurl)
Second Life offers a spectacular way to collectively listen to streaming music: hanging out in gorgeously decadent clubs where you set your avatar dancing while listening to a live DJ or band. On my 17" MacBook Pro, I open Second Life in half the screen while answering emails, writing posts or working on Max patches in the other half, every so often hitting chat to tell the DJ what a phenomenal drop that was or talk to another club denizen about the music we're all listening to. Musicians who can extend their Real Life presence into Second Life may find a wonderful new route to listeners. In a virtual manifestation of my deepest science fiction dreams, many music venue builders have brilliantly chosen to place their clubs in orbit high above the continent. Vadim Amat hanging at Trash Palace, floating above Elvarg. (slurl)
For instant, unexpected fascination exploring Second Life rocks. Teleporting to randomly chosen places on the world map will expose you to many varieties of user construction, most of which can be wandered at will: castles, squats, furry colonies, corporate office buildings, prairie homes, ruins, the bottom of the sea, the roof of the world. Because it's Second most people are still more busy in Real, and the continent has high population but sparse density at any given moment unless you hit the current hotspots. With online users of 25,000 to 35,000 at all hours, you can always find a crowd somewhere. I did walk in on a group nude in their hot-tub once, though, and was invited in. Ultimately, this may all be rationalization. From the beginning, flying Peter Pan-like over the landscape, I was sold. |
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